Sunday, January 17, 2010

Errors trying to run ADB (Android Debug Bridge)?




The Android Debug Bridge (adb) is a tool lets you manage the state of an emulator instance or Android-powered device.

I was trying to run it for the first time on my ubuntu 9.10 box and I kept getting this error:


desktop:~/dev/Android/android-sdk-linux/tools$ adb
No command 'adb' found, did you mean:
Command 'cdb' from package 'tinycdb' (main)
Command 'gdb' from package 'gdb' (main)
Command 'aub' from package 'aub' (universe)
Command 'dab' from package 'bsdgames' (universe)
Command 'mdb' from package 'mono-debugger' (universe)
Command 'arb' from package 'arb' (multiverse)
Command 'tdb' from package 'tads2-dev' (multiverse)
Command 'pdb' from package 'python' (main)
Command 'jdb' from package 'openjdk-6-jdk' (main)
Command 'jdb' from package 'sun-java6-jdk' (multiverse)
Command 'ab' from package 'apache2-utils' (main)
adb: command not found


What was I doing wrong?

A quick google search shows me the error of my ways.. I haven't added my Android SDK tools directory to my system path!


It should go something like this...

open a terminal window and type:

$ echo $PATH
---(should return the directories associated with $PATH)

$ export PATH=$PATH:/home/YOUR-USERNAME/sdk/tools
---(replace with path to your tools directory, you may need to add 'sudo' to the beginning of this cmd)
Update: later versions of the SDK have ADB moved to the platform-tools directory, so adjust the above accordingly.


$ echo $PATH
---(you should now see your tools directory added to the end of the $PATH variable)

$ adb devices
---(now adb should do something, if nothing else at least error, no devices)


And now I get:

List of devices attached
emulator-5554 device


Sweet Success!

p.s. Adding to the system path in Windows is along the lines of :
  1. right-click '(My) Computer'
  2. Select 'Properties'
  3. Go to 'Advanced' or whatever tab you find 'Environment Variables'
  4. Select 'Path' then 'Edit' and add your new path in.
Update: if you are using 64-bit linux you may need to also install the ia32-libs package like so:

sudo apt-get install ia32-libs



Thursday, January 14, 2010

Including layouts: a working example

Here's a working example of including one layout inside another.

Let me know if you have any issues or questions.
This works with, and probably requires, a AVD version of 2.1 or thereabouts.



contents of droidTest1.java:

package androidforbeginners.droidTest1;

import android.app.Activity;
import android.os.Bundle;

public class droidTest1 extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}


contents of main.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="combining layouts"
/>

<include android:id="@+id/cell1" layout="@layout/layout2" />
<include android:id="@+id/cell2" layout="@layout/layout3" />


</LinearLayout>



Contents of layout2.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="100px"
android:background="#0033cc"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="40px"
android:text="layout2"
/>
<CheckBox
android:layout_width="fill_parent"
android:layout_height="40px"
/>
</LinearLayout>


Contents of layout3.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="100px"
android:background="#0066cc"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="layout3"
/>
<CheckBox
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>


Output:



You could also include multiple occurrences of the one layout in your main.xml like this if you wanted:

contents of main.xml (revised):

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="combining layouts"
/>

<include android:id="@+id/cell1" layout="@layout/layout2" />
<include android:id="@+id/cell2" layout="@layout/layout2" />
<include android:id="@+id/cell3" layout="@layout/layout2" />
<include android:id="@+id/cell4" layout="@layout/layout2" />


</LinearLayout>


Although if you do this, I can't see a way to reference individual repeating items.
I think include is more including a single layout across multiple Activities.

Let me know in the comments if you know a way.

Till next time: Enjoy!

Tuesday, January 12, 2010

Layout Tricks: Creating Reusable UI Components

The Android platform offers a wide variety of UI widgets, small visual construction blocks that you can glue together to present users with complex and useful interfaces. However applications often need higher-level visual components. To meet that need, and to do so efficiently, you can combine multiple standard widgets into a single, reusable component.

For example, you could create a reusable component that contains a progress bar and a cancel button, a panel containing two buttons (positive and negative actions), a panel with an icon, a title and a description, and so on. You can create UI components easily by writing a custom View, but you can do it even more easily using only XML.

In Android XML layout files, each tag is mapped to an actual class instance (the class is always a subclass of View, The UI toolkit lets you also use three special tags that are not mapped to a View instance: <requestFocus />, <merge /> and <include />. This article shows how to use <include /> to create pure XML visual components.

The <include /> element does exactly what its name suggests; it includes another XML layout. Using this tag is straightforward as shown in the following example:


<com.android.launcher.Workspace
android:id="@+id/workspace"
android:layout_width="fill_parent"
android:layout_height="fill_parent"

launcher:defaultScreen="1">

<include android:id="@+id/cell1" layout="@layout/workspace_screen" />
<include android:id="@+id/cell2" layout="@layout/workspace_screen" />
<include android:id="@+id/cell3" layout="@layout/workspace_screen" />

</com.android.launcher.Workspace>


In the <include /> only the layout attribute is required. This attribute, without the android namespace prefix, is a reference to the layout file you wish to include. In this example, the same layout is included three times in a row. This tag also lets you override a few attributes of the included layout. The above example shows that you can use android:id to specify the id of the root view of the included layout; it will also override the id of the included layout if one is defined. Similarly, you can override all the layout parameters. This means that any android:layout_* attribute can be used with the <include /> tag. Here is an example:



<include android:layout_width="fill_parent" layout="@layout/image_holder" />
<include android:layout_width="256dip" layout="@layout/image_holder" />

Monday, January 4, 2010

Getting started with Android Development using Eclipse


The Google Android platform offers a easy and quick way to develop applications for the mobile device. First of all, lets start with the tools we will need to start developing our own Android applications.

The best IDE (Integrated development environment) t to develop Android is Eclipse.



The Android SDK

We will need another tool to work with Android. This tool is called the SDK (Software Development Kit), we have download it from here and place in somewhere handy on your computer (C:/Android/SDK if we are on Windows, for example, or ./home/YOURUSERNAME/Android/SDK if we use a *nix system).

It doesn't really matter where you put it, just don't forget where, because in next steps we will have to enter the path to the SDK into the Eclipse environment.


Eclipse

Once we have downloaded the SDK we will need the Android plugin for Eclipse. There are a couple of different ways of doing this, depending of the version of Eclipse you are using:

For Eclipse Ganymede :

* Start Eclipse.
* In the Menu, select "Help" and then "Software Updates".
* In the new pop-up window, push the button "Add site ... " and enter the following address and click Ok:

https://dl-ssl.google.com/android/eclipse/

*
* Once this is done, you have to go back to the Updates and Add ons menu. The location we have entered before should appear, click on it, check the "Developer Tools" and click Install.
* Follow the steps to install the plugin.

For Eclipse Europa version

* Start Eclipse
* In the Menu, select "Help" , "Software Updates" and then "Find and Install".
* Click on New Remote Site
* In the new pop-up window, paste 'https://dl-ssl.google.com/android/eclipse/', and click Ok:

* One this is done, the new site should appear in the Add ons list. Click on it and check both “Android Developer Tools” and “Android Editor”.
* Follow the steps to install the plugin.

Hint: If the https://dl-ssl.google.com/android/eclipse/ doest work try "http" instead of "https".

Once we have installed the Eclipse plugin we have to restart the IDE. Now, its time to point to the plugin where the SDK is in our system.

In the Menu, “Window”, select “Preferences”. Select Android from the left panel, click the “Browse” button and locate the SDK directory in your computer, then click OK.

Now we are able to create Android applications on our Eclipse IDE.

Wednesday, December 23, 2009

How to Install .Apk Apps on you Google Android Phones


1. Install and open the Apps Installer application from the "Android Market".

2. This opens a view showing *.apk application names in the sdcard root directory.(note, if no AppNames are listed you have no .apk files in the root directory of the SDCard)

3. Touch the app name to initiate installation of the app.

4. The app is now installed

How to Non-Market .Apk Application on your Google Android Phones

1. Download and install Google Android SDK. The tool you need is adb.exe.

2. Now type adb in a command shell will display all the options, adb.exe is SDK tool used to install applications and interface with the device.

3. Now Connect Your Android Phone to your computer using USB cable. You need to install Drivers for this. Download Android USB drivers from here. This driver is required for adb to interface with an android phone using USB cable.

4. Go to Android Settings/SD card & phone storage and disable Use for USB storage. You can enable it again later after you installed your third-party application.

5. Go to Settings/Application settings and enable Unknown sources.

6. Connect the G1 to your computer using the USB cable and install the driver you downloaded in step 3. After installing the driver you should see ADB Inteface in Windows Device Manager.

7. If you made it this far, download the APK file to a local folder on your computer, something like C:\MyAPKs will work fine and install it using ADB. The command would be adb install c:\myapks\ and that’s about it.

Anyway, the apk files refers to the Android Package files; and there are numbers of freeware you can try.